web site hit counter

Digital Culture, Play, and Identity: A World of Warcraft Reader

Digital Culture, Play, and Identity Exploring World of Warcraft as both cultural phenomenon and game, with contributions by writers and researchers who have immersed themselves in the WoW gameworld. Full description

Similar Books

Digital Culture Play And Identity

Pub Date : 2008 | Author : Hilde Corneliussen | Publisher : MIT Press

ISBN 10 : 9780262033701
ISBN 13 : 0262033704

World of Warcraft is the world's most popular massively multiplayer online game (MMOG), with (as of March 2007) more than eight million active subscribers across Europe, North Amer..

Seeing Ourselves Through Technology

Pub Date : 2014-10-03 | Author : Jill Walker Rettberg | Publisher : Palgrave Macmillan

ISBN 10 : 9781137476654
ISBN 13 : 1137476656

This book is open access under a CC BY license. Selfies, blogs and lifelogging devices have become important ways in which we understand ourselves. Jill Walker Rettberg analyses th..

The Warcraft Civilization

Pub Date : 2012-09-21 | Author : William Sims Bainbridge | Publisher : MIT Press

ISBN 10 : 9780262288378
ISBN 13 : 0262288370

World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW is an immersive virtual world in which characters must cope in a d..

World Of Warcraft And Philosophy

Pub Date : 2009 | Author : Luke Cuddy | Publisher : Open Court Publishing

ISBN 10 : 9780812696738
ISBN 13 : 0812696735

Looks at the philosophy behind some of the biggest names in pop culture, including movies, video games, music groups, and more...


Pub Date : 2013-08-20 | Author : Jill Walker Rettberg | Publisher : John Wiley & Sons

ISBN 10 : 9780745655963
ISBN 13 : 0745655963

Blogging has profoundly influenced not only the nature of the internet today, but also the nature of modern communication, despite being a genre invented less than a decade ago. Th..

Communities Of Play

Pub Date : 2011-09-30 | Author : Celia Pearce | Publisher :

ISBN 10 : 0262259125
ISBN 13 : 9780262259125

Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenact..

Leave a Reply